Copenhagen, Denmark: Designing fun with sheep, vikings, Gods, Frankensteins, scouts, dragons but no pandas. Oct '14.
Second time at DADIU working with student teams as they shape their game concept designs. Each team consisted of around six members - game designer, level designer, art director, sound designer, project manager and lead programmer. Having just decided on a game idea and theme, we worked through their concepts, thrashing out the game play across the levels and ensuring there was consistency between the game rules and the universe rules coming from the chosen themes. Next week the teams will sit down with their coders to start a six week developement period. One of last year's games, Punish Panda was a recent download by my nine year old son, proving that these students have an eye on real markets.
After only six weeks look what the DADIU students have created. I was invited to DADIU's Graduation Games 2014 showcase yesterday at the Danish Film School and was blown away by the quality of the work produced. When people say 'show me some of the projects which have gone through a Handling Ideas session' I can point them here whilst highlighting that my contribution was merely three hours within this six week endeavour.
Over the next few days, the DADIU teams are going over their game concepts using LEGO with the help of @paultylerdk pic.twitter.com/ccPIONgqNN
— DADIU (@DADIUGAMES) October 20, 2014